Mocchikins's Mod
หน้า 1 จาก 1
01052012
Mocchikins's Mod
GNT-0000/FS 00 Qan T Full Saber
Model: 3DG Old Models + Old Meshes + Kirathrun for separating and collapsing meshes.
Root: ColorShader only.
Script: Default KD_5_3 WindomXP SP-3 Modified (Black Revival).
Preview:
Download Link: http://www.mediafire.com/?ao6563pd7759f94
Enjoy...
Model: 3DG Old Models + Old Meshes + Kirathrun for separating and collapsing meshes.
Root: ColorShader only.
Script: Default KD_5_3 WindomXP SP-3 Modified (Black Revival).
Preview:
Download Link: http://www.mediafire.com/?ao6563pd7759f94
Enjoy...
Ryosuke- จำนวนข้อความ : 51
Join date : 25/04/2012
Mocchikins's Mod :: Comments
Re: Mocchikins's Mod
ZGMF-X20A Strike Freedom
Script .ani Preview:
Model Preview:
Download:
http://www.mediafire.com/?2cunm4vcu9m8mzu
Note: Model is different from the video because the model isn't that complete yet. :3
Credits:
- 3DG for old model.
- Kirathrun for concepts.
- Bongkee for concepts.
- Crozzmehearh for concepts.
- Kira Yamato (Winz00e) for testing the developer preview.
- Zeler (Winz00e) for scripting ideas.
Enjoy and Happy New Year!
Script .ani Preview:
Model Preview:
Download:
http://www.mediafire.com/?2cunm4vcu9m8mzu
Note: Model is different from the video because the model isn't that complete yet. :3
Credits:
- 3DG for old model.
- Kirathrun for concepts.
- Bongkee for concepts.
- Crozzmehearh for concepts.
- Kira Yamato (Winz00e) for testing the developer preview.
- Zeler (Winz00e) for scripting ideas.
Enjoy and Happy New Year!
GN-011 Harute
Model: cjoshua520 | Bongkee
Root: Bongkee (Incld. Output2.x)
Re-scripted: Mocchikins (Wyndham 2000 SP-1 Default)
Credits:
WINZ00E
Damocles (Amecha) (For scripting ideas)
Zeler (For scripting ideas)
Bongkee (For helping with the ardious task of re-rooting and output2.x)
cjoshua520 (For letting us refurbish the model)
Model: cjoshua520 | Bongkee
Root: Bongkee (Incld. Output2.x)
Re-scripted: Mocchikins (Wyndham 2000 SP-1 Default)
- Spoiler:
GN-011 Harute
GN Sword Rifle (Rifle Mode)Standing/Walking:
Description: Wide beam shot.
Walking Backwards/Sudden Stop:
Description: Beam that bends and stuns the enemy.
Flying:
Description: Wide beam while flying.
GN Sword Rifle (Sword Mode)
Description: Swords...
32 x GN Scissor Bits and 12 x GN Missile Pods
Description: 32 x GN Scissor Bits for later use... attacks when you press X. Best used for Melee or counter attack. 12 GN Missile Pods for attacking purposes.
GN Sword Rifle (Pincer Mode)
Description: Stabs and slashes enemy for huge damage.
GN Cannon (Rapid Fire)
Description: Fires 3x of huge GN lasers that bends towards enemies.
Fighter Mode
GN Boost
Description: Dashes towards enemy in high speed for high damage upon impact.
6 x GN Missile Pods
Description: 6x GN Missile Pods...
GN Cannon
Description: Huge laser from GN Cannons. Has short charging period.
Download: http://www.mediafire.com/?8ic4b5id8hbk7b8
Credits:
WINZ00E
Damocles (Amecha) (For scripting ideas)
Zeler (For scripting ideas)
Bongkee (For helping with the ardious task of re-rooting and output2.x)
cjoshua520 (For letting us refurbish the model)
GNW-002 Gundam Throne Zwei (Re-scripted)
Model: 3DGUNDAM - Vesuvius.
Re-root: Kira/Noctis (Same person).
Script: Mocchikins/Me (KD-5_3 Windom XP SP3 is the old default script).
Model download
http://www.mediafire.com/?4q5q4xjcnb1bep2
Replace Script.spt and Script.ani with these...
http://www.mediafire.com/?79b90vl19duz8u9
Skills:
Skill 1: Fangs - Attacks enemy 4x with red beams.
Skill 2: Step slash - The cliche slash you see on Deathscythe and Sword Strike.
Skill 3: 5 sword slash (Must be very near opponent, can follow up with normal sword combo).
Gun:
Red beam shot, standing.
Blue beam shot, stepping backward, left or right dash. (Burner texture, if you change the burner color, it will also change)
White beam shot, flying (Air texture, if you change the air color, it will also change).
Sword:
Sword combo with laser finisher (can be cancelled).
Landing sword stab removed.
Body:
Reflects laser while standing, and walking (make melee battle more effective).
Hope this is good. T_T
Added:
Alternate A.I. just edit the Script.spt file. If you don't know how to edit or replace A.I. Proceed here... http://www.amecha.co.uk/forum/index.php?topic=1843.0
Utilizes long and short range attacks.
Credits:
Winz00e
Amecha
3DGUNDAM
Noctis
Model: 3DGUNDAM - Vesuvius.
Re-root: Kira/Noctis (Same person).
Script: Mocchikins/Me (KD-5_3 Windom XP SP3 is the old default script).
Model download
http://www.mediafire.com/?4q5q4xjcnb1bep2
Replace Script.spt and Script.ani with these...
http://www.mediafire.com/?79b90vl19duz8u9
Skills:
Skill 1: Fangs - Attacks enemy 4x with red beams.
Skill 2: Step slash - The cliche slash you see on Deathscythe and Sword Strike.
Skill 3: 5 sword slash (Must be very near opponent, can follow up with normal sword combo).
Gun:
Red beam shot, standing.
Blue beam shot, stepping backward, left or right dash. (Burner texture, if you change the burner color, it will also change)
White beam shot, flying (Air texture, if you change the air color, it will also change).
Sword:
Sword combo with laser finisher (can be cancelled).
Landing sword stab removed.
Body:
Reflects laser while standing, and walking (make melee battle more effective).
Hope this is good. T_T
Added:
Alternate A.I. just edit the Script.spt file. If you don't know how to edit or replace A.I. Proceed here... http://www.amecha.co.uk/forum/index.php?topic=1843.0
Utilizes long and short range attacks.
- Code:
'AIÝ’è
AISetting(0, 80); '퓬dŽ‹ƒ‚[ƒh(0[‹ßÚ]`100[‰“‹——£],•W€ŠÔ‡‚¢
'AI—p•ŠíÝ’è
AIWeaponSetting(0, 10, 300, 1000, 900); 'ƒVƒ‡ƒbƒg(0),Žg—p‹——£(‹ß),‰“,•p“x(%),Žg—pƒGƒlƒ‹ƒM”»’è
AIWeaponSetting(1, 1, 10, 1000, 0); '‹ßÚ,Žg—p‹——£(‹ß),‰“,•p“x(%),Žg—pƒGƒlƒ‹ƒM”»’è
AIWeaponSetting(2, 1, 5, 010, 900); 'ƒTƒu‚P(2),Žg—p‹——£(‹ß),‰“,•p“x(%),Žg—pƒGƒlƒ‹ƒM”»’è
AIWeaponSetting(3, 1, 05, 1000, 900); 'ƒTƒu‚Q(2),Žg—p‹——£(‹ß),‰“,•p“x(%),Žg—pƒGƒlƒ‹ƒM”»’è
AIWeaponSetting(4, 1, 05, 1000, 900); 'ƒTƒu‚R(2),Žg—p‹——£(‹ß),‰“,•p“x(%),Žg—pƒGƒlƒ‹ƒM”»’è
Credits:
Winz00e
Amecha
3DGUNDAM
Noctis
GN-0000+GNR-010 00 Raiser
Re-Model: Bongkee
Root: Version One - Ephemeral | Version Two - Bongkee
Script: Ephemeral/Mocchikins
Credits:
Bongkee - For the re-rerooting and some refix on some textures
Zeler - Scripting ideas.
Editor notes: I made the scripting simple so it works on 2000 to 2008. The only bug on 2008 is the Raiser sword counter that doesn't aim properly because it locks on too early. Though the hit rate is still a good one. Also, the green GN particle is based on your burner. If you're using the default burner. It will come out blue or white, if your burner is red, it's red.
Re-Model: Bongkee
Root: Version One - Ephemeral | Version Two - Bongkee
Script: Ephemeral/Mocchikins
- Spoiler:
Version One:
Version Two:
GN-Sword III | GN Beam Machine Gun | 4-Tube GN Missiles | Micro Missiles
Description: When standing, walking, or falling down from air. Fires a max output beam laser from GN Sword III.
Description: Fires 20 micro-missiles, 4-tube heat seeking missiles that doesn't separate to micro-missiles, arrow beams for GN Beam Machine Gun concept. Attack comes out of raiser's wing in its back area.
Description: Fires a blue beam and 4-tube missiles that splits in micromissiles.
GN Sword II+GN Sword III
Description: Sword swing with laser output. Guard break effect.
Description: Sword swing with laser output. Guard break effect.
Description: Thrust slash attack.
Description: Side spin kick.
Description: If on sword mode. Dash towards enemy in semi-invincible state.
Description: Crashes with high speed GN particle toward opponent. This is an ideal attack for melee experts because automatically closes you down to your target. Though sometimes it may pass you by the map, but you can easily press UP+C to return anytime.
Guard
Description: Guard version one. Press X to slash enemy like quantum breakdown counter.
Guard 2 version two. I know... looks semi destiny but hod is different because weapons do not disappear. The second guard if two switch automatically to sword for any sword counter like UP+C.
Break Fall Counter
Description: If you get hit... you get to counter with raiser sword GN-Sword II version. Considering you have one bar on your ex-gauge and enough energy on movement gauge.
Raiser Sword (GN Sword III)
Description: Attacks with Raiser Sword through GN Sword III then moves some of the laser so it will be infused to the sword. Spins towards enemy with GN Particles. Destroys opponents guard or more damage if you hit the enemy with no guard to begin with.
An alternate version is when the sword spin hits your opponent and slashes them with the huge laser on the sword.
Trans-am Raiser
Description: When near opponent. You pass through them and bashes them in high speed or sword, whichever you're using earlier... gun or sword and the worst thing is... this is attack seeks your opponent and can't be stopped by any normal attacks.
Looks painful.
Trans-Am Burst System
Description: A simple power up that lasts 10 seconds. All sword attacks are buffed and cannot be totally guarded.
Again... looks painful.
Download Version One: http://www.mediafire.com/?5omi8c7sx9qi1mm
Download Version Two: http://www.mediafire.com/?rreuujjgbjq71g1
Credits:
Bongkee - For the re-rerooting and some refix on some textures
Zeler - Scripting ideas.
Editor notes: I made the scripting simple so it works on 2000 to 2008. The only bug on 2008 is the Raiser sword counter that doesn't aim properly because it locks on too early. Though the hit rate is still a good one. Also, the green GN particle is based on your burner. If you're using the default burner. It will come out blue or white, if your burner is red, it's red.
GN-010 Zabanya
Model: Old Gundam Poly...
Re-Root: Bongkee
Script: Mocchinkins/Ephemeral (KD-07 Default basis)
Credits:
Old Gundam Poly
Bongkee (For the remodel and re-root)
Zeler (Scripting ideas)
WINZ00E
Model: Old Gundam Poly...
- Spoiler:
Re-Root: Bongkee
Script: Mocchinkins/Ephemeral (KD-07 Default basis)
- Spoiler:
- GN-010 Zabanya
2 x GN Rifle II
Standing
Walking Back/Sudden Stop
Flying
2 x GN Pistol
Infinite Trigger Strike
Dash Attack
20 x 3-tube GN Missile Pod + GN Missiles
10 x GN Rifle Bits
Flying Dash
GN Rifle Bits II/GN Holster Bits (Assault Mode) + 4 x 4-tube GN Missile Pod
Download: http://www.mediafire.com/?ian6ooksaei9lfb
For Low Spec Computer (As requested)
Download: http://www.mediafire.com/?6hpnw739pdd1w66
Instructions: Replace the Script.ani with the file below.
Credits:
Old Gundam Poly
Bongkee (For the remodel and re-root)
Zeler (Scripting ideas)
WINZ00E
Kaiser Infinity (Genbu System) (AKA ZoG Infinity Re-scripted)
This is the Re-scriptted version of Infinity on ZoG with a slight name change and added .x files.
Model Creator
ZoG Modelers (WinZ00E).
Script
Mocchikins (Me) + Old ZoG material (The funnel2.x for the missile before breakup)
Kaiser Infinity (Genbu System)
2 x Fusion Beam Rifle
Standing Shot
Flying
Walking Back | Sudden Stop Shot
2 x Anti-Armor Wing Saber
Preview
Wings Of Suzaku (Suzaku represents Phoenix. I depicted the attack to look like wings of a flying bird)
Preview
Byakko Missile System (Byakko represents Tiger. Like the funnels and missiles aggressive and hunts down prey)
Missile Barrage
Funnel While Flying
Seiryu Wings of Light (Seiryu represents Dragon. If you look at the mech from afar. I does look like a dragon with huge wings. This used as attack and defense against close combat attacks, missiles, and funnels)
Shot
Moving
Body
Absolute guard - Genbu System (Hard Defense with reflect)
Soft Guard
Download: http://www.mediafire.com/?pp1ulsrejdwq4wo
Credits
WinZ00e
ZoG creators
Note
Very hard level 10 A.I.
This is the Re-scriptted version of Infinity on ZoG with a slight name change and added .x files.
Model Creator
ZoG Modelers (WinZ00E).
Script
Mocchikins (Me) + Old ZoG material (The funnel2.x for the missile before breakup)
Kaiser Infinity (Genbu System)
2 x Fusion Beam Rifle
Standing Shot
Flying
Walking Back | Sudden Stop Shot
2 x Anti-Armor Wing Saber
Preview
Wings Of Suzaku (Suzaku represents Phoenix. I depicted the attack to look like wings of a flying bird)
Preview
Byakko Missile System (Byakko represents Tiger. Like the funnels and missiles aggressive and hunts down prey)
Missile Barrage
Funnel While Flying
Seiryu Wings of Light (Seiryu represents Dragon. If you look at the mech from afar. I does look like a dragon with huge wings. This used as attack and defense against close combat attacks, missiles, and funnels)
Shot
Moving
Body
Absolute guard - Genbu System (Hard Defense with reflect)
Soft Guard
Download: http://www.mediafire.com/?pp1ulsrejdwq4wo
Credits
WinZ00e
ZoG creators
Note
Very hard level 10 A.I.
GNT-0000/FS 00 Qan(T) Full Saber (Re-scripted)
P.S. Model is not mine.
Old model...
GNT-OOOO OOQan[T] Full Saber
KD-05_3 (Default Script)
New...
Download: http://www.mediafire.com/?8k8d11l1w22y5s2
Same model, new script.
What's with the new script?
Skills
Skill 1: GN Sword IV GN Launcher - Fires condensed GN particle beam.
Skill 2: GN Sword IV Full Saber - Curve slash higher hit percentage.
Skill 3: GN Sword IV Rifle Mode (Wide Cutter) - Sword spin attack.
Gun:
Standing - GN Sword IV Rifle Mode (High Output)
Walking back - GN Sword IV Rifle Mode (High Output & Rapid Fire)
Flying/Dashing - GN Sword IV Rifle Mode
Sword:
Airborne Sword combo - For easier Down+A connect.
Landing sword stab - higher damage
Last sword - high damage
Forward dash slash - Faster + Longer range
Pick up - Higher force, if connected with Down+A, higher dropping down from air damage
Body:
Quantum break guard - Vanishes if press V. Impossible to hit.
Quantum break guard dash -Vanishes if press V and X. Impossible to hit.
Note: If somebody has a higher poly of GNT-0000/FS 00 Qan(T) Full Saber. Share huhu. :P
Credits:
winz00e
Amecha
Author of 3D model. I think it's a 3DGundam model with a default script.
MeteorStrife for scripting ideas.
PS. Can be used in any SP3 model so I don't actually care what model it is. But I admit this script matches the Qan(T)'s motif.
P.S. Model is not mine.
Old model...
GNT-OOOO OOQan[T] Full Saber
KD-05_3 (Default Script)
New...
Download: http://www.mediafire.com/?8k8d11l1w22y5s2
Same model, new script.
What's with the new script?
Skills
Skill 1: GN Sword IV GN Launcher - Fires condensed GN particle beam.
Skill 2: GN Sword IV Full Saber - Curve slash higher hit percentage.
Skill 3: GN Sword IV Rifle Mode (Wide Cutter) - Sword spin attack.
Gun:
Standing - GN Sword IV Rifle Mode (High Output)
Walking back - GN Sword IV Rifle Mode (High Output & Rapid Fire)
Flying/Dashing - GN Sword IV Rifle Mode
Sword:
Airborne Sword combo - For easier Down+A connect.
Landing sword stab - higher damage
Last sword - high damage
Forward dash slash - Faster + Longer range
Pick up - Higher force, if connected with Down+A, higher dropping down from air damage
Body:
Quantum break guard - Vanishes if press V. Impossible to hit.
Quantum break guard dash -Vanishes if press V and X. Impossible to hit.
Note: If somebody has a higher poly of GNT-0000/FS 00 Qan(T) Full Saber. Share huhu. :P
Credits:
winz00e
Amecha
Author of 3D model. I think it's a 3DGundam model with a default script.
MeteorStrife for scripting ideas.
PS. Can be used in any SP3 model so I don't actually care what model it is. But I admit this script matches the Qan(T)'s motif.
Anyway, alternate version.
GNT-0000/FS 00 Qan(T) Full Saber
GN Gunblade Blade Mode
Description: Standing/Dashing Forward. Normal shot.
Description: Flying. Curves when it hits.
Description: Dashing Back, Left or Right. Use to trap opponent.
GN Gunblade Twin Edge
GN Sword Bits (GN Gunblades)
Description: 6 GN Sword Bits + 2 Support GN GunBlades for fast moving targets.
GN Sword IV Full Saber (GN Launcher Mode)
Description: GN Energy sword that can be swang to attack opponent.
GN Sword IV Rifle Mode (High Output and Rapid Fire)
Description: Rapid fire of Rainbow colored (except red) GN energy. Last shot traps opponent with a huge beam torrent.
Body
Description: Guard - When standing, if hit near the shield or in front. It is guarded.
Description: Laser Reflect - When standing or walking, most lasers are reflected. I excluded the reflect for flying for balance.
Download: http://www.mediafire.com/?cfrh0cl7xcfwozo
GNT-0000/FS 00 Qan(T) Full Saber
GN Gunblade Blade Mode
Description: Standing/Dashing Forward. Normal shot.
Description: Flying. Curves when it hits.
Description: Dashing Back, Left or Right. Use to trap opponent.
GN Gunblade Twin Edge
GN Sword Bits (GN Gunblades)
Description: 6 GN Sword Bits + 2 Support GN GunBlades for fast moving targets.
GN Sword IV Full Saber (GN Launcher Mode)
Description: GN Energy sword that can be swang to attack opponent.
GN Sword IV Rifle Mode (High Output and Rapid Fire)
Description: Rapid fire of Rainbow colored (except red) GN energy. Last shot traps opponent with a huge beam torrent.
Body
Description: Guard - When standing, if hit near the shield or in front. It is guarded.
Description: Laser Reflect - When standing or walking, most lasers are reflected. I excluded the reflect for flying for balance.
Download: http://www.mediafire.com/?cfrh0cl7xcfwozo
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